Destiny is a first-person "shared world" video game, created by Bungie, best known for their work on the Halo series up until Halo: Reach. All of these names, lore and other related things to it, is theirs. This section was written as a quick(at least that was the original intention) rundown on Destiny's world and backstory. It got a hell of a lot longer than intended.
A Brief Overview of Destiny
Destiny
takes place in a futuristic version of our own timeline, hundreds of years
after an era known as the “Golden Age”. The Golden Age began after mankind
discovered an entity was terraforming Mars, and had already completed doing so
to most of the other planets in the Solar System. Upon investigation, we found
what would come to be called the Traveler, a giant white orb. The Traveler
would assist in helping Earth’s citizens expand to other planets and beyond,
with the human race experiencing a long period of peace, and advances in
technology.
While
the things we didn’t know about the Traveler were likely numerous, the largest
detail that was omitted to us was that the Traveler was being pursued by an
entity referred to as the Darkness. Upon its arrival, the Golden Age ended, and
we moved into a time known as the Collapse. The details of the Collapse were
lost due to the nature of it, as our far out colonies began to slowly cease to
respond, and we were continuously pushed back by unknown forces. As far as we
were aware, the only thing that saved us from it was the Traveler. What
remained of humans was scattered across Earth, eventually coming together to
form the City, also known as the Last City.
The
Last City would be just that, the last known city, and the last known sanctuary
of the Traveler and the races that stood under it, which included humans,
Awoken, and the Exo. Humans are descendants of those that once ruled Earth.
Awoken are a race that surfaced out of the Reef, an asteroid belt littered with
the parts of ships that had attempted to escape Earth. Little is known of the
Awoken that live in the Reef itself, aside from that they are ruled by a queen
who is referred to as only such. Those that reside away from the Reef are met
with suspicion equal to the other races of the system.
Exo are humanoid robots,
built at an unspecified time to combat an unknown threat, whose inner workings
have been lost to the ages. Sentient, Exos can be considered just as ‘human’ as
anything else.
The
City is also home to the Tower, base of operations of the Guardians of the
City, and their various suppliers. The Traveler’s last act prior to falling
dor
mant was to create Ghosts, small floating devices, imbued with the energy it
itself seemed to function off of, known as the Light. These Ghosts sought out
deceased heroes, and returned them to life (though they are not undead), with
the ability to channel the Light in various ways, and bringing them
in among
the ranks of the Guardians.
Most
Guardians fall into one of three categories, each with their own ‘Vanguard’ to
command and guide that section of the Guardians. Titans are known for their
heavier armor, and for being at the front and center of any fight. Hunters on
the other hand are known for their preference for distance, accuracy, and at
times stealth. Warlocks are the scholars among the Guardians ranks, known for
their research into ways of channeling the Light, whether through pure methods
or through ‘the Void’.
These
Guardians are the first line of defense against species of aliens which appear
to fight for the Darkness, but are also known to fight against each other for
territory.
The Fallen are scavengers, who
appeared after humanity’s collapse. Insignias and colors imply that they once
far more powerful than they once were, though their individual, warring ‘houses’
still remain. Their lowliest members include dregs, two armed creatures hoping
to one day earn their way up to having four, which would make them Vandals, who
eventually hope to earn enough of a following to become Captains. Each house is
united under either a Kell, a large, powerful Fallen, or a Servitor, a large,
floating purple eye-like creature, that are usually objects of worship.
The
Hive are an ancient, undead-like race, whose battle with humans can be traced
back to the end of their Golden Age. Ranging in size from the humanoid Acolyte
to the hulking Ogre, the Hive’s spread is extremely hard to tell, as they work
mostly underground, surfacing to strike from caves.
The Vex
are a robotic race, capable of manipulating space to teleport, as well as
having an unknown grasp on the ability to bend and manipulate time itself.
Connected through a vast Collective, the Vex are known for their entrance
through dark clouds, and their constant advancing.
The
Cabal are a species of large creatures, known best for their large environment
suits fitted to allow them to survive on planets with gravity far less than
their own. Equipped with the ability to boost from position to position, the
Cabal supplement their slower movement with large siege weaponry, ranging from
tanks to weapons far beyond belief, to the point where they have earned the
reputation of destroying planets “just for getting in their way”.
Guided
by their Vanguards and the Speaker, an ancient scholar of unknown origins who
speaks for the Traveler until it finds “its voice”, Guardians are expected to
combat these various threats, all the while seeking out new ways to help
restore their place in the universe, and heal the Traveler.
Guarding the Guard
“I’ve
been told that exact same thing a log, Captain, and it’s never once been true.
Not even close.”
“I’d
prefer it if you’d skip any stories and go right to their morals, Guardian.”
The
Guardian turned his head slightly to look at the other man, his expression of
annoyance at the Guard Captain hidden by his helmet.
“The
moral, Captain, is that I don’t believe in an ‘easy’ patrol, regardless of how
it is described by the person assigning it.”
The
Captain took his turn to look annoyed, “I’m assuming you also think you should
be accompanying other Guardians.”
His
counterpart nodded, “It tends to risk city guards less, yeah.”
They
paused as the ground in front of them reached a steep drop, the men trailing
behind them halting as well. Below them the sand and earth of the desert had
been moved, a quarry having been left in their place. A number of metal
buildings were scattered across the floor of the quarry, amidst mining
equipment, all covered by years’ worth of sand that had been blown back into
the giant bowl.
“Looks
empty,” the Guard Captain said, pulling a small spyglass from his belt to
observe the ground below.
“Doesn’t
mean anything,” the Guardian replied, requiring no tool to get a better view of
the ground below, his helmet magnifying it for him. He pointed towards the far
side of the quarry, where a number of black spots stood out against the stone
walls, “Caves.”
The
Captain nodded, “All the monsters are probably holed up in there. Means we’ve
got to go to them.”
His
counterpart nodded, pointing to the east where the land rose above the old
mining operation until it reached a small metallic outpost, muttering “Gonna
move up there.” As the Captain nodded, turning to head down towards the quarry,
the Guardian caught him by the shoulder, voice firm, “Stay out of the caves.”
The
Captain only nodded in return, ruining his expectations of a smart remark, or
some form of resistance.
Slowly
making his way up to his post, the Guardian couldn’t help but notice the vast
expanse of desert that stretched out not just beyond the quarry, but in every
direction. It reminded him more of his brief stint on Mars than it did anywhere
else he had seen on Earth. If not for the few buildings below and the one that
would soon be his snipers nest, it would have been nearly impossible to know if
humans had ever even seen the inside of the desert.
“This
isn’t a good idea,” the familiar voice of his Ghost stated, popping into
existence behind him.
“Not in
the slightest,” he responded, not bothering to turn towards the voice. “But
it’s better than them going up here alone.”
“How
long do you give them?”
He
rolled his eyes, even if the motion was hidden, “Always the positive one.”
“It is
called being a realist, apparently,” the floating piece of metal responded.
“Been
digging in the Cryptarch’s dictionaries again, I see.” The Ghost’s lack of
response made him grin ever so slightly.
The
area overlooking the quarry was simpler than he had expected it to be. A long
metal platform extended slightly past the steep stone wall of the quarry,
offering whoever dared to stand on the aging piece of rusted metal a good view
of most of the operation below. At one point a small metal chair must have sat
at the edge of it, the small mark of where the legs had been still remaining.
At the
end of the platform that still made contact with the ground stood a degrading
shack, which was made of two rooms at the most. One of the windows had long ago
been left open, and sand poured out from inside.
He
stepped with caution onto the metal platform, wincing at the loud groan that
the action produced. Repeating the process, slowly stepping forward and taking
the time to grimace at the groans of the metal, he eventually reached the edge
of the platform.
Kneeling
down, he drew the rifle that had been slung on his back, pressing the visor of
his helmet against it, hand working to slowly adjust the scope until his view
of the party below was clear.
“What’s
your guess on the wind speed?” he asked to the empty air.
The floating
device materialized again, its pieces shifting slightly, eye looking about as
it calculated, “Minimal.”
He gave
the slightest of nods, “Minimal wind speed, and moderate distance.” Raising his
voice slightly, he spoke to the party below, knowing full well the Ghost would
transmit the message, “Start moving up, Captain.”
Below,
the set of soldiers began a slow advance into the quarry, looking more like
ants moving across the ground than people. The platform creaked again, causing
him to tense, waiting for it to give way, yet it remained where it had for
years.
The
Captain’s voice filtered into his helmet, “Looks deserted down here.”
“Har,”
he responded, trying not to groan at the horrible pun.
He
turned his body slightly to be able to look towards the caves, waiting. It was
only a matter of time. Pulling the bolt of the rifle back, his breathing
slowed. The platform creaked yet again.
The
Guardian froze, a feeling of pressure appearing on the back of his neck. Small
and narrow. Like the barrel of a gun.
“Hold
fire.”
The
voice came from behind him and to the right. Whoever it was had to be of the
more civilized races in the system, at least that was his guess considering
their choice of language, female, based on the pitch of the voice, and potentially
left handed, considering they holding the gun more to the right of his neck.
That was only if they were facing the quarry, though.
He
tried to look over his shoulder, but didn’t risk overdoing the motion, and
instead only caught a glimpse of his own cloak.
“Something’s
coming,” the voice of the Guard Captain trickled through again.
His
gaze returned to the rifle’s scope, which was still focused on the cave
entrances. The Captain wasn’t wrong, though ‘something’ was very much an
understatement.
At
least twenty creatures emerged from the caves, twisted and grey, sprinting
towards the Captain’s group, shrieking, claws and teeth at the ready. Thrall.
His finger tightened over the trigger, as his captor’s weapon pressed more
against his neck, her voice calm, “Hold fire.”
“They’ll
die,” he said, attempting to not sound hostile, and failing completely.
“Eventually.”
The
city guards didn’t wait long, opening fire on their attackers almost
immediately. As their weapons ran dry and their would be ends drew closer, some
of them resorted to swinging their guns as though they were cudgels, finishing
off the remaining feral monstrosities. He let out a sigh of relief, focus
turning to the caves as the guard reloaded.
“They
can survive a group of Thrall. That bodes well for them.” His head turned in
her direction again, a frown forming on his face.
The
Guardian’s attention returned to the battlefield below as shots began to ring
out once again. More figures were emerging from the cave, some of similar
height to their human opponents, others towering over them all, ally and
opposition alike. Their flesh was nearly as black as the caves they were
exiting.
The
city guard let off a few shots, before retreating to the hollow buildings they
had passed by earlier, the Acolytes and Knights of the Hive firing on them. At
least three of the squad of fifteen falling. Tempting as it was to begin
covering their retreat, he was still well aware of the weapon pressed against
his neck. There had to be a way of removing it.
“Few
losses against Hive infantry.”
He
jerked his elbow back, making contact with her leg, pressure leaving his neck
as she staggered backward. Turning quickly to follow up the blow, a strike from
her right fist met him, sending him to the ground, flat on his back.
She
slowly approached him, adorned in a purple overcoat, the rest of her attire
matching. The purple helmet that hid her face was turned down towards him, the
darkened visor hiding its owner’s expression just as his own did. She held a
revolver in her left hand, pointed directly at his chest.
“It’s
rude to interrupt someone while they are in the middle of something,” she said.
He
snorted, “Said the pot to the kettle.”
Her
head tilted to the side slightly, as if to ponder his words for a moment,
before her attention returned to the battle below. “They’re doing far better
than you expected them to.” She spoke as though she was observing an ant farm.
His
right hand inched slowly towards the holster hanging on his belt, focus
remaining on his captor, “They could be doing better.”
“You
would like to think that, I’m sure.”
Despite
her words, going off of the noises coming from below, his conclusion was far
grimmer than hers.